Closed bunnybot closed 5 years ago
(by klaus-halfmann)
(by klaus-halfmann)
(by klaus-halfmann)
(by klaus-halfmann) Played one of the savegames with OSX as Host, kaputtnik playing 3d and 4th client on Linux, had no such Issues. Looks like I must spend a debugger-session.
(by gunchleoc) Possible duplicate: https://bugs.launchpad.net/widelands/+bug/1794339
(by klaus-halfmann) Argh that savegame is not compatible with trunk:
map objects: [/Users/klaus/develop/widelands-repo/trunk/src/logic/map_objects/immovable.cc:769] immovable type: tribes do not define immovable type "resi_gold1"
maybe this is the reason for these logs?
found "on ": parameters = "failure fail" read handling method for result 1: 0, parameters = "", reached_end = 1 found "on ": parameters = "failure fail" read handling method for result 1: 0, parameters = "", reached_end = 1 found "on ": parameters = "failure fail" read handling method for result 1: 0, parameters = "", reached_end = 1 found "on ": parameters = "failure fail" read handling method for result 1: 0, parameters = "", reached_end = 1
OTOH perhaps the network game wanted to report this, but failed as of some other bug.
(by klaus-halfmann) Duplicate of #1794339 will use this bug as main target now
I was debugging smuggelers when I had to leave. Version: bzr8820[bug-1751440-smugglers-desync-single-coroutine] Host was on Windows-10 , 1st client on Windos, 2nd client on OSX, 3d client on OSX.
For some reason OSX Computer froe, and was coldstarted by my son.
When tryinf to restart the game I got some strange messages, I assume the savegame was broken?
[NetClient]: Trying to connect to 192.168.254.23:7396 ... success. [Client] SETTING_MAP 'Smugglers' 'save/wl_autosave_netclient2_00.wgf' ... ┏━ Running Lua for tribes: ┃ Ships: 275ms ┃ Wares: 277ms ┃ Immovables: 255ms ┃ Workers: 8957ms ┃ Warehouses: 141ms found "on ": parameters = "failure fail" read handling method for result 1: 0, parameters = "", reached_end = 1 found "on ": parameters = "failure fail" read handling method for result 1: 0, parameters = "", reached_end = 1 found "on ": parameters = "failure fail" read handling method for result 1: 0, parameters = "", reached_end = 1 found "on ": parameters = "failure fail" read handling method for result 1: 0, parameters = "", reached_end = 1 ┃ Productionsites: 1522ms ┃ Trainingsites: 90ms ┃ Militarysites: 155ms ┃ Partially finished buildings: 4ms ┃ Tribe infos: 89ms ┗━ took: 11765ms ... Reading Map Objects ... WidelandsMapLoader::load_map_complete() for 'Smugglers' took 158ms GameLoader::load() took 14274ms FATAL ERROR - game crashed. Attempting emergency save. [Client]: disconnect(CLIENT_CRASHED, ) [NetClient] Closing network socket connected to 192.168.254.23:7396. AddressSanitizer:DEADLYSIGNAL
==1176==ERROR: AddressSanitizer: SEGV on unknown address 0x000000000074 (pc 0x00010af74301 bp 0x7ffee5e4c3d0 sp 0x7ffee5e4c340 T0) ==1176==The signal is caused by a READ memory access. ==1176==Hint: address points to the zero page.
0 0x10af74300 in UI::Panel::get_inner_w() const panel.cc:386
I assume the dialog to inform me about the disconnected called a Null-Ptr.
Imported from Launchpad using lp2gh.