Closed GoogleCodeExporter closed 9 years ago
This is due to the calculations in setSurfaceSize() in GameView.java being
integer math, but I believe the intent was for the calculations to actually be
floating point.
When the calculations includes casts to floating point types, the display
clipping is eliminated in portrait mode given a display resolution of 600
pixels wide x 1024 pixels high. This results in areas of the top and bottom of
the display being blank, because the ratio of 320 to 480 (0.67) for the
supported game play area is not the same as 600 to 1024 (0.59) for the actual
screen area. For the display to display the entire game area, the aspect
ratios must be similar.
Original comment by forter...@gmail.com
on 30 May 2013 at 2:41
To be released in version 1.17.
Original comment by forter...@gmail.com
on 19 Jun 2013 at 10:49
Original issue reported on code.google.com by
forter...@gmail.com
on 24 May 2013 at 1:05