widerules / skylight1

Automatically exported from code.google.com/p/skylight1
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add multi level game level infrastructure #38

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
as indicated in issue 33, we should have at least 3 difficulty levels. This
issue is to tie together the overlay in the view and ability to set levels
in the affected services. The third level can either tweak the settings of
level 2 and/or add additional random distractions to the player (e.g.
vibrating the phone)

Original issue reported on code.google.com by dario.nycjava@gmail.com on 5 Jul 2009 at 10:04

GoogleCodeExporter commented 9 years ago
on welcome activity/view, user selects difficulty level 0, 10, or 20.

send difficulty level on intent to get read activity/view, which passes it on 
to 
skill test activity/view on its intent.

skill test activity sets difficulty level into random force service.

skill test activity passes difficulty level to success activity, which in turn 
passes 
difficulty level + 1 to get ready activity.

skill test activity passes unmodified difficulty level to welcome activity on 
fail.  
possibly use that value to default/recommend next game difficulty level.

Original comment by megbec...@gmail.com on 7 Jul 2009 at 1:32

GoogleCodeExporter commented 9 years ago
http://picasaweb.google.com/lh/photo/MaLxVM1W7Q2CfLtoZPGx4Q?authkey=Gv1sRgCOjWst
u08qKNfA&feat=directlink

Pic of notes

Original comment by Morrison...@gmail.com on 7 Jul 2009 at 1:49

GoogleCodeExporter commented 9 years ago

Original comment by megbec...@gmail.com on 11 Jul 2009 at 1:53

GoogleCodeExporter commented 9 years ago
marking all previously done issues as verified

Original comment by dario.nycjava@gmail.com on 1 Oct 2010 at 3:49