Closed Kysha7 closed 2 years ago
This is caused as a result of the developer firing the STEP
GameEvent in order to actually alert the warden. The simple fix is to change the GameEvent to a BLOCK_PLACE
and then pass through the player's location. @iGalaxyYT
This is caused as a result of the developer firing the
STEP
GameEvent in order to actually alert the warden. The simple fix is to change the GameEvent to aBLOCK_PLACE
and then pass through the player's location. @iGalaxyYT
Thanks for the heads up, I've replaced it with the PRIME_FUSE
GameEvent for frequency parity with the official mod instead of BLOCK_PLACE
. See https://github.com/iGalaxyYT/voicechat-interaction-paper/commit/e6cbbaf8285a2e6c8597590c665313275db489f3
This might be worth mentioning:
I see you've changed the player from bukkitPlayer
to null
. I think it is important to make sure that the event is triggered by the player, since the Warden does keep NBT data relating to specific players and how angry it is at them.
Bug description In the config file you can choose if "sneak_interaction" should trigger vibrations or not. I choose put that in "true", but when I speak while shifting, donsen't trigger.
Steps to reproduce the issue Turn the option "sneak_interaction" into "true" and then shift and speak normal, vibrations donsen't show and sensor don't do sound.
Expected behavior With the option in true, speak while shifting should trigger the sensor.
Log files There is no logs. In this case, the plugin work almost perfect, I can press the wisper button and no vibration show up, I can speak normal and hear me
Versions Version of the server "purpur-1.19-1718" Version of the plugin voicechat-interaction-paper-1.0.0