I noticed packet capture problems when making screenshots to document my gameplay. Usually, after a certain amount of capture time, starting at x80000, it will overwrite packet capture raw data with screenshot raw data. In addition, some packets grow too large and get partially overwritten (or packet data in between is lost, I don't know). I noticed, the timestamp of the screenshot's raw data, to be found inside the packet capture, is close to the timestamp of the overwritten packets. I have never found screenshots to be corrupted though.
I noticed packet capture problems when making screenshots to document my gameplay. Usually, after a certain amount of capture time, starting at x80000, it will overwrite packet capture raw data with screenshot raw data. In addition, some packets grow too large and get partially overwritten (or packet data in between is lost, I don't know). I noticed, the timestamp of the screenshot's raw data, to be found inside the packet capture, is close to the timestamp of the overwritten packets. I have never found screenshots to be corrupted though.
I wrote about this problem here: HokakuCafe packet capture overwritten by screenshot raw data HokakuCafe packet capture stopping
This makes me think, there is a race condition or some other problem. Is this screenshot plugin thread-safe?