wildrabbit / once-upon-a-night

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Bug in collisions between Characters and WoodBoxes #46

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Mass maybe is not set properly, because independiently of the mass the boxes 
are appearently displaced with the same force when Ony collides with them. 

It seems that CharacterControllers' masses and SimpleBoxes' masses are not 
good friends.

Original issue reported on code.google.com by juanj.mostazo on 3 May 2010 at 9:39

GoogleCodeExporter commented 9 years ago
Medium priority.

Original comment by juanj.mostazo on 5 May 2010 at 7:25

GoogleCodeExporter commented 9 years ago
Seems that gravity works different for characters and ogre3dbodies.
Adding a scale factor for nx ogre scene manager gravity could be a good option.

Original comment by juanj.mostazo on 5 May 2010 at 1:14

GoogleCodeExporter commented 9 years ago

Original comment by juanj.mostazo on 5 May 2010 at 7:11

GoogleCodeExporter commented 9 years ago
Scale factor added to gravity for bodies.

Original comment by juanj.mostazo on 5 May 2010 at 9:52