Closed GoogleCodeExporter closed 9 years ago
Medium priority.
Original comment by juanj.mostazo
on 5 May 2010 at 7:25
Seems that gravity works different for characters and ogre3dbodies.
Adding a scale factor for nx ogre scene manager gravity could be a good option.
Original comment by juanj.mostazo
on 5 May 2010 at 1:14
Original comment by juanj.mostazo
on 5 May 2010 at 7:11
Scale factor added to gravity for bodies.
Original comment by juanj.mostazo
on 5 May 2010 at 9:52
Original issue reported on code.google.com by
juanj.mostazo
on 3 May 2010 at 9:39