Closed wildweasel486 closed 9 years ago
Ah, I think I might know why... I have the machines set their Special to call that script so that, along with USESPECIAL, they can be activated with the use key. By default, actors call their special when killed. I'll see if I can find a way to have them clear their special when killed so they don't call the script.
Got a fix in place. Now, as far as the engine cares, they never truly 'die', but all effects for the player should be the same (minus the bug).
Thanks again, sir!
Sorry, I have to reopen this; apparently despite our best efforts, the machines still spontaneously open their menus when telefragged. (Probably the best place to test this is Doom 2 Map03.)
That's a puzzler, especially since they have DamageFactor Telefrag,0. On top of that, they now technically no longer have a Death state at all. I'll look into it...
A development-only flag seems to be the solution to the issue. Pushing now...
I whacked a vending machine with the upgraded Crowbar until it blew up, and for some reason, the shop menu opened. I'm unsure why; the Decorate does not call scripts at all.