wilkesybear / tipr

Simple Tip Calculator
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[Intro to iOS] Project 1 - Review my app #1

Open wilkesybear opened 9 years ago

wilkesybear commented 9 years ago

Barebones, may add more tonight!

/cc @codepathreview

wilkesybear commented 9 years ago

As I noted in my README, I can't figure out the dimensional difference between my storyboard and the simulator. This causes a lot of padding in the right margin, which is downright ugly

timothy1ee commented 9 years ago

We'll learn how to fix the right margin next week with Auto Layout.

Good work. This prework is a preview of our weekly project process. Generally, weekly projects take between 5-10 hours to complete the required features and an additional 5-10 hours to complete the optional features. In general, we've seen that the more hours you log, the quicker you improve your proficiency with iOS.

The purpose of this project was to begin to explore Xcode and to get a broad overview of iOS development using Objective-C or Swift. For example, in this project, we explored the following concepts:

The best thing that you can do to prepare for the class is to start thinking of app ideas that you're interested in building in groups of 3. For example, you can think of apps that streamline some process at Tumblr or it can be something for fun for your coworkers. You can also build the next killer dating app if that's your thing. Having an app in mind is the best way to explore the iOS framework in a very focused way. Note: This class is focused on designing RESTful clients, and we don't cover mobile game development.

You should also download and audit popular iOS apps like Pinterest, Uber, Tinder, etc. There's a designer app called capptivate that showcases cool, custom mobile patterns in a bunch of other apps.