Open thsmit opened 9 months ago
Hi Thijs, depends on what kind of texturing you are looking for! If you can define the distance field for the texture you want, you can use the boolean operations to add or subtract this from a shape you've created. I did this once with some Perlin noise to distort a cube. You could also do something like using the edges or vertices of a mesh to create nodes or struts, which you could create a surface lattice from.
Hi Toby, thanks for your response. It looks like that nTop uses the approach you mention, create distance field and subtract that from the main body, or?
Hi Toby,
Do you have ideas how to implement surface texturing?
Best, Thijs