Open szpakowski opened 4 years ago
// Check if there is a new position coming from props or undo is called
if (!isEqual(positionFromProps, previousPositionFromProps) || undoMove) {
this.setState({
previousPositionFromProps: previousPositionFromProps,
undoMove: false
});
The problem seems to stem from the fact that the previous position is being stored.
I changed the above to:
// Check if there is a new position coming from props or undo is called
if (!isEqual(positionFromProps, previousPositionFromProps) || undoMove) {
this.setState({
previousPositionFromProps: previousPositionFromProps,
undoMove: false,
currentPosition: positionFromProps
});
The issue I was having was directly related to trying to go to the most recent position. Note that doing the above will cause undo to fail from the available demos. Personally, I would remove this feature and keep it a pure implementation of chess board position only (as stated in the description).
I just ran into this and came to report the issue. I'm simply trying to manage fen outside the chessboard and pass it in (implementing move-back feature) and moving back one move just doesn't work. Moving back two moves does.
Also I don't understand how this undo feature would be usable in any scenario. If I have a PGN game player for example, I want a back button feature to go back. This feature can only allow back one move, and actively blocks me from implementing a real back button. Can there at least be a way to opt out of this behavior?
I am having a similar problem compared to #35
Essentially if I undo a move and then want to redo the move, the position does not update to the new position.
Please see https://codesandbox.io/s/chessboardjsx-forward-back-buttons-nlmzn for working code and stackoverlfow issue https://stackoverflow.com/questions/57447692/chessboardjsx-undo-and-redo-moves-are-not-updating-when-changing-direction