Open GoogleCodeExporter opened 9 years ago
When I run a single projection, I get this image http://i.imgur.com/zmgHTaN.png
. This is with a source-detector-distance of ~ 415cm. I was using an such a
large distance to find out how the phantom I built was oriented in MC-GPU and
noticed this artifact.
Can you specify what code fixed this artifact? We have heavily modified this
code and I would like to add the fix as well. My version MC-GPU_v1.3.cu does
contain the code block:
// -- Move the pseudo-random number generator seed ahead to skip all the random
numbers generated in the current projection by this and the other
// "numprocs" MPI threads. Each projection will use independent seeds! (this code runs in parallel with the asynchronous GPU kernel):
Which I thought may fix the problem, but I still see the artifact. If you need
any more information let me know and I can get it for you.
Thank you for your time,
Dave
Original comment by DAPDunke...@gmail.com
on 17 Jul 2013 at 6:54
Hi Dave,
It is difficult to know what is not working if you have "heavily modified this
code".
Is the regular MC-GPU working well?
What object are you simulating? The projection image looks weird, but you
definitely need more histories to be able to tell anything (you should not see
individual pixels like that because the source emission is uniform in a cone).
It could be possible that due to the large source-to-detector distance you
might see a truncation artifact in the emission angles caused by the use of
single-precision numbers to store the direction vectors (even thought the
sampling itself is done in double-precision). You could try modifying the code
to use always doubles for the direction, at some speed penalty for the increase
memory use and slower computations.
Let me know if it works!
Best regards,
Andreu
Original comment by andre...@gmail.com
on 18 Jul 2013 at 3:12
Original issue reported on code.google.com by
andre...@gmail.com
on 9 Dec 2011 at 11:47