Closed GoogleCodeExporter closed 9 years ago
There are multiple possible causes for audio choppiness: too slow CPU, too slow
video card, using a slower core (pure interpreter), audio config parameters.
Please post your CPU type and speed, and the output of a game run from the
console which exhibits the issue.
Original comment by richard...@gmail.com
on 1 Jun 2011 at 3:51
CPU: corei7-950, quad-core HT, 3.07 GHz
top shows that only ~20% of one of the cpus is begin used, peaking at ~27%
I have attached the output of muppen and my muppen config file.
I turned off kwin and that pretty much fixed it (god i can't believe i didn't
try this). however, when i run wine on project64, i still get 50fps, it's just
project64 does not use openGL so some of the blits which can't get rendered
practically crash wine so I like to use muppen.
hence, i'm not sure it is because of compositing. for some reason with kwin
off, muppen starts using more of the cpu, but i always have plenty of cpu
resources available. with kwin and muppen both running, they still consume <10%
of the total according to top.
Thank you!
Original comment by benjamyn...@gmail.com
on 1 Jun 2011 at 4:26
Attachments:
Original comment by sven@narfation.org
on 9 Jul 2011 at 5:43
Seems to be a duplicate of bug 438
Original comment by s...@narfation.org
on 9 Sep 2011 at 11:20
Original issue reported on code.google.com by
benjamyn...@gmail.com
on 28 May 2011 at 4:13