williamdeathsong / gamekit

Automatically exported from code.google.com/p/gamekit
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Create a C++ Demo. #104

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Create a full demo from start to finish, using only C++.

- If logic bricks or logic nodes are used, make sure they are created from C++ 
code. 
- No Lua script code in this demo.

- Test all current OgreKit features and organize for adding new features to the 
main engine code. (Overlays, animation, Shaders, Compositor, etc...)

Original issue reported on code.google.com by snailr...@gmail.com on 12 Sep 2010 at 8:15

GoogleCodeExporter commented 8 years ago
Could you add a fallback to keyboard and mouse, when no joystick/controller is 
found?

Original comment by erwin.coumans on 12 Oct 2010 at 6:41

GoogleCodeExporter commented 8 years ago
Also it wont run on MacOS:
BlendFile: File Momo.blend loading failed. No such file.

So I had to copy Content/Resources/* Content/MacOS/ manually to get it running.
Same issue with the other samples. Only LogicDemo, Runtime and VehicleDemo 
works fine for me.

Original comment by m.nesov on 12 Oct 2010 at 9:55

GoogleCodeExporter commented 8 years ago
Adding fallback mouse/keyboard support has been on my todo list in this demo 
for a while. It will only work with the OIS default joystick, but is setup to 
be a testing ground for adding win32native joystick.

This demo is unfinished, and was placed in the background so other aspects 
could get more attention. It might be best to disable it by default, until 
these issues are resolved.

Original comment by snailr...@gmail.com on 12 Oct 2010 at 11:23

GoogleCodeExporter commented 8 years ago
The C++ demo is working, so let's close the issue.

Original comment by erwin.coumans on 7 Feb 2011 at 6:23