williamdeathsong / gamekit

Automatically exported from code.google.com/p/gamekit
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Runtime crash on exit after r418 #71

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
The error is "double free or corruption" in bMain::~bMain()
The code seems fine however (and no recent changes) maybe this is due to 
something getting freed previously but not removed from the pool.

Will try to investigate further

Original issue reported on code.google.com by xavier.thomas.1980@gmail.com on 12 Jun 2010 at 3:18

GoogleCodeExporter commented 8 years ago
Can you post a blend?

Original comment by snailr...@gmail.com on 12 Jun 2010 at 4:24

GoogleCodeExporter commented 8 years ago
I have this error with the test file momo_ogre.blend in svn

Original comment by xavier.thomas.1980@gmail.com on 12 Jun 2010 at 4:36

GoogleCodeExporter commented 8 years ago
Note that momo_ogre_upatedPlus.blend exit properly.
But both files does not respond to keyboard event (they does to mouse).

Original comment by xavier.thomas.1980@gmail.com on 12 Jun 2010 at 4:51

GoogleCodeExporter commented 8 years ago
Are you using 64bit Linux ?

I remember having this error once when testing 64bit support. It was related 
with rebuilding incompatible structs / pointers.(I thought it had been fixed). 
Is the issue still present when the momo_ogre.blend is opened and saved locally 
in 64bit mode ?

Original comment by snailr...@gmail.com on 12 Jun 2010 at 5:13

GoogleCodeExporter commented 8 years ago
I am on 64 bit linux. When resaving the file both erros desapear. Thanks

Original comment by xavier.thomas.1980@gmail.com on 12 Jun 2010 at 5:23

GoogleCodeExporter commented 8 years ago
I believe the latest revision has corrected this problem.

Original comment by snailr...@gmail.com on 14 Jun 2010 at 6:36

GoogleCodeExporter commented 8 years ago
Yes it is fied now. Great work and thank you.
I am going to write a doversion conversion for the new blender anim system 
soon, but I am still investigating the use of animation in gamekit.

Original comment by xavier.thomas.1980@gmail.com on 14 Jun 2010 at 7:13

GoogleCodeExporter commented 8 years ago
Yes,  It would be nice to move/convert the 249 animation code dependency in the 
scene converter and use only the newest blender version.
The animation system was put together quickly and there is room for improvement.

Once again, thanks for all your help.

Original comment by snailr...@gmail.com on 15 Jun 2010 at 1:15