-Death by "event-horizon" is wrong. When you die by it, your ragdoll falls as if it was a normal death, where you should instead dissapear and splash a wave. Same with the black hole...
-The wormhole animation is nice but gets screwed by the "recovery" of your 20 weapons at the same time
-When you dial a gate "like a dialing computer", the "receiver" gate lits it's chevrons all at once just before opening. Instead, the correct way (as seen in the show) is the chevrons being lit one by one sequentially after the sixth chevron of the "caller" gate is encoded. Both the Sg-1 and Universe gates have the wrong animation. Just see the Atlantis gate, it's the only one with the correct animation.
-Death by "event-horizon" is wrong. When you die by it, your ragdoll falls as if it was a normal death, where you should instead dissapear and splash a wave. Same with the black hole... -The wormhole animation is nice but gets screwed by the "recovery" of your 20 weapons at the same time -When you dial a gate "like a dialing computer", the "receiver" gate lits it's chevrons all at once just before opening. Instead, the correct way (as seen in the show) is the chevrons being lit one by one sequentially after the sixth chevron of the "caller" gate is encoded. Both the Sg-1 and Universe gates have the wrong animation. Just see the Atlantis gate, it's the only one with the correct animation.
By Agus on steam