Closed williamfiset closed 10 years ago
Hmm.. I'm starting to think about ways that could be done.. I have a couple ideas though.
How about Fruit Rings are what give you your stars? So a perfect fruit ring collection in a level will give you 3 stars (assuming you make it to the vortex!). So everytime you replay a level, they would still all be there!
The fruit can be used as "energy". We could have an energy bar that gradually gets depleted, and is replenished when the player eats fruit!
What else are you planning on having this energy used for? Perhaps instead of it depleting over time it could be used to perform actions such as attacking or teleporting?
Woah! Yeah, teleporting would be a cool way to deplete the bar, nice idea!
On May 31, 2014, at 9:48, Leonhard Euler notifications@github.com wrote:
What else are you planning on having this energy used for? Perhaps instead of it depleting over time it could be used to perform actions such as attacking or teleporting?
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Where do you want to deplete bar to be on the screen?
Top and center I would think!
On Jun 1, 2014, at 11:51, Leonhard Euler notifications@github.com wrote:
Where do you want to deplete bar to be on the screen?
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We agreed that we do not need to keep track of fruit rings in the file because they're a source of energy.
Do we want to keep track of which fruit rings the player ate (in the .ser file) in each level so that the user cannot collect fruit rings for ever as currency?