williamfiset / FruitFever

Fruit Fever adventure game by Micah Stairs and William Fiset
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Fruit Ring Count #87

Closed williamfiset closed 10 years ago

williamfiset commented 10 years ago

Do we want to keep track of which fruit rings the player ate (in the .ser file) in each level so that the user cannot collect fruit rings for ever as currency?

micahstairs commented 10 years ago

Hmm.. I'm starting to think about ways that could be done.. I have a couple ideas though.

How about Fruit Rings are what give you your stars? So a perfect fruit ring collection in a level will give you 3 stars (assuming you make it to the vortex!). So everytime you replay a level, they would still all be there!

The fruit can be used as "energy". We could have an energy bar that gradually gets depleted, and is replenished when the player eats fruit!

williamfiset commented 10 years ago

What else are you planning on having this energy used for? Perhaps instead of it depleting over time it could be used to perform actions such as attacking or teleporting?

micahstairs commented 10 years ago

Woah! Yeah, teleporting would be a cool way to deplete the bar, nice idea!

On May 31, 2014, at 9:48, Leonhard Euler notifications@github.com wrote:

What else are you planning on having this energy used for? Perhaps instead of it depleting over time it could be used to perform actions such as attacking or teleporting?

— Reply to this email directly or view it on GitHub.

williamfiset commented 10 years ago

Where do you want to deplete bar to be on the screen?

micahstairs commented 10 years ago

Top and center I would think!

On Jun 1, 2014, at 11:51, Leonhard Euler notifications@github.com wrote:

Where do you want to deplete bar to be on the screen?

— Reply to this email directly or view it on GitHub.

williamfiset commented 10 years ago

We agreed that we do not need to keep track of fruit rings in the file because they're a source of energy.