Closed williamfiset closed 10 years ago
It's not health, it's energy. It's not linked to the spacebar, since there's a check to make sure you don't hit negative values there. However, the player is steadily losing 0.1 energy per frame.
I was aware of this bug, and was planning to fix it this morning, since I merely did not have time to finish implementing it!
Fixed this by adding a safeguard to ImageTransformer, and also fixed this in FruitFever to ensure that currentEnergy does not reach negative values.
Game crashes when you run out of health. I think it may be linked to pressing the space bar even when there is no energy.