williamleonard / obblm

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cyanide: roster output #336

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Anyone still working on this? it has not been updated since Aug, and is out
of date.. In the branch anyway, and I don't see it in the trunk.

Let me know I might be talked into finishing it, though to be honest it
seems like over kill to me.

Mastersage

Original issue reported on code.google.com by williams...@comcast.net on 30 Jan 2010 at 7:42

GoogleCodeExporter commented 9 years ago
No, the person who maintained the module has left the OBBLM project.
You are very very welcome to either follow his footsteps (use his code) or 
start over.

I removed the old code from the trunk because it was not in a working state, 
and I'm
not sure if the branch code contains the "latest" cyanide code (don't think 
so). This
deleted code is the latest though:

http://www.google.com/codesearch/p?hl=en#hwwqvfour7I/trunk/modules/cyanide/setti
ngs.php&q=cyanide%20package:http://obblm\.googlecode\.com&d=3

Original comment by Nimda...@gmail.com on 30 Jan 2010 at 3:42

GoogleCodeExporter commented 9 years ago
If you want repository access let me know - looking forward to seeing you 
on-board ;-).

Original comment by Nimda...@gmail.com on 30 Jan 2010 at 3:43

GoogleCodeExporter commented 9 years ago
Thank for the quick response Nim, I'll take a look at what I have to work with, 
but I
think it might be better to restart and reuse where posible.

 For the team Import it may be better to just parse into an xml file and use the
current Team importer since it's a one time function. Seem like over kill to do 
all
the table translation, what are your thoughts on that? Match report and team 
export
is where the time needs to be spent I think.

Is there a forum some where to have developer banter rather than the issue log?

Anyway I'll have a look and get back to you. I might need someone basic info on 
how
your using the module directory so I don't have to reverse engineer obblm just 
to
implement properly.

Mastersage

Original comment by williams...@comcast.net on 30 Jan 2010 at 6:56

GoogleCodeExporter commented 9 years ago
Mastersage - Here is the flow that I discussed with someone else that may be 
working
on a module as well.

First, the current automation is done using BOTOCS and consists of XML roster 
output
and a match report uploader that parses an XML.  The roster is then updated on 
the
site with the results of the match.  Not like a full roster import all over 
again. 
This way has close to 1000 matches at the OBBLM portal site.

So this is what me and the other discussed as a good flow to minimize changes 
and
less maintenance in the future:

Creates a service that runs in the background.
Create a roster on OBBLM.
Use a shortcut key or something that will then download the roster as SQL 
format to
the proper directory.
Play the game in Cyanide.
The service detects the match is done and either will upload the SQL to OBBLM or
convert it to match the BOTOCS XSD, which he said he can easily do.
Match is parsed basically the same way as BOTOCS and if in the BOTOCS format, 
nothing
new to do really.
Team maintenance is done and a roster is re-downloaded.

As you see the most important part is just to convert to the existing format 
that we
use for current match report uploading.

If you would like to chat, come to the portal page listed on Project home and 
open
the IRC chat.

-Will

Original comment by funnyfin...@hotmail.com on 30 Jan 2010 at 7:09

GoogleCodeExporter commented 9 years ago
Per our chat, I would now actually like to agree that converting from the BOTOCS
roster to Cyanide is a good long term solution as well, since there are a lot of
checks going on in the roster to ensure it is legit to start a match.

Original comment by funnyfin...@hotmail.com on 31 Jan 2010 at 12:53

GoogleCodeExporter commented 9 years ago
I agree. Really no need to maintain two different code streams, just need to 
reformat
the data not re-invent the obblm engine.

Original comment by williams...@comcast.net on 31 Jan 2010 at 2:45

GoogleCodeExporter commented 9 years ago
I actually have another easier idea for the roster output.  My code is currently
written in a way where you can build your own roster within the class.  For 
example I
do this to print the roster:

        if ( isset($_GET["teamid"]) && $_GET["teamid"] )
        {
            $team_id = $_GET["teamid"];
            if ( isset($_GET["jm"]) ) $jm = $_GET["jm"];
            else $jm = 0;
            $roster = new XML_BOTOCS( $team_id, $jm );
            Print $roster->roster;
        }

All you would have to do is another get statement called maybe "cyteamid" and 
you
would do Print $roster->cyroster;

Easiest is it will just create both rosters in the background and the get will 
choose
which it actually prints.  You'd also use a createcyroster method instead of the
createroster method I use.

Original comment by funnyfin...@hotmail.com on 31 Jan 2010 at 4:45

GoogleCodeExporter commented 9 years ago
Ok here is what I got for you.  Check out the update I just did for the roster:

http://code.google.com/p/obblm/source/diff?spec=svn563&r=563&format=side&path=/t
runk/modules/leegmgr/class_xml_botocs.php&old_path=/trunk/modules/leegmgr/class_
xml_botocs.php&old=550

Now check out:
http://www.stuntyleeg.com/handler.php?type=botocsxml&teamid=102

and then:
http://www.stuntyleeg.com/handler.php?type=botocsxml&teamid=102&cy

As you see you will be able to write out the format of the entire cyanide roster
within the createCyRoster method.

Let me know what you think.

Original comment by funnyfin...@hotmail.com on 31 Jan 2010 at 5:23

GoogleCodeExporter commented 9 years ago
I'm sure some of that can be re-used, but the Cyanide team needs to be a 
download.
All the team data needs to be written to a team.db (sqlite3) data base. This is 
the
only format the game accepts. Beyond that things are different in the game. 
Example a
MV of 7 is not expressed as int 7... it's a probability.. and would be 
something like
54.669(not correct don't have the calculation in front of me).

Those people using Cyanide will want to down load a populated team database, 
myself
included. I'm sure some of the code is usable though

Original comment by williams...@comcast.net on 31 Jan 2010 at 5:50

GoogleCodeExporter commented 9 years ago
did you get my question about where the match results are  calculated? does 
OBBLM
generate the cash roll,fan factor rolls, and the winner re-roll or is that done 
on
the BOTOCs side?

Makes a difference on approach since Cyanide does not do this for anything but 
single
player and internet games. 

I noticed in the code that Nimda provided it was doing the rolls there, but 
there
appeared to be no option for re-roll for the winner.

Mastersage

Original comment by williams...@comcast.net on 31 Jan 2010 at 6:07

GoogleCodeExporter commented 9 years ago
I am guessing team.db would hold all of the coach's teams?  But with this flow 
it
only needs to be 1 team at a time.  So a coach using this would back that file 
up
before using OBBLM.  So the method I mention still works as you would right 
click the
page you create and save it but I am uploading a change that would force it to
download with the team.db name.

Regarding match reporting, everything is including in the match report 
including the
rerolled of winnings.

Original comment by funnyfin...@hotmail.com on 1 Feb 2010 at 2:25

GoogleCodeExporter commented 9 years ago
Also for the roster formatting, you can do all of that converting with the
createCyRoster method before or while building up the $cyroster property.

Original comment by funnyfin...@hotmail.com on 1 Feb 2010 at 2:30

GoogleCodeExporter commented 9 years ago
Coach only needs one team at a time, that's not the problem. the problem is the
content of the data base, much of the data has to be there or the game will 
dump..
attached is one of me teams. It will help you understand the structure needs. 
You can
simple save the data as .db you have to insert it into the correct tables, with 
the
correct ID's for skills and player_types.

Original comment by williams...@comcast.net on 1 Feb 2010 at 3:22

Attachments:

GoogleCodeExporter commented 9 years ago
Here is an example match report, main issue here is that the cyanide game does 
not do
the match results for Direct IP and Hot Seat Games.. only for Internet
games(pointless to use obblm for that ) and single player.

Attached is a sample match report.. I can't upload my main.db (which has the 
needed
tables for player_types, skill id's and things..

Original comment by williams...@comcast.net on 1 Feb 2010 at 3:28

Attachments:

GoogleCodeExporter commented 9 years ago
Oh.. sorry which means we need to store the match report someone on the web so 
the
winner can chose to re-roll or not, and then allow the upload of the match. 
Extra
step involved. unless we just don't allow the winner to re-roll and force a 
re-roll
on 1 or 2 or something

Original comment by williams...@comcast.net on 1 Feb 2010 at 3:35

GoogleCodeExporter commented 9 years ago
As far as I can tell, roster will still be very easy like I said.

As for match report, we can add any rerolling that needs to be done during the 
upload
and parsing phase.

Original comment by funnyfin...@hotmail.com on 1 Feb 2010 at 4:22

GoogleCodeExporter commented 9 years ago
Be aware the data translations in the cyanide modules listed by Nimda a very 
out of
date.. many versions have come out since the game was released, and they have 
made
changes... .If you want to try and tackle the team down loads be my guest I 
still
have a lot to look through. Still going through the obblm code. If you get a 
working
down load I'll be happy to run it through the game and send you the results. 
Don't
forget the AI or the game will crash.

Original comment by williams...@comcast.net on 1 Feb 2010 at 4:33

GoogleCodeExporter commented 9 years ago
Just so people know, Cyanide BB does not have all the races.. only the 
following;

Human
Orc
Skaven
Lizardmen
Chaos
Dwarf
Goblins
Wood Elf
Dark Elf

That's all they have. They'll be adding more through Expansion and DLC at some 
point.

Original comment by williams...@comcast.net on 1 Feb 2010 at 6:05

GoogleCodeExporter commented 9 years ago
When Cyanide came out I glanced at this as an alternative when our league 
members
couldnt get away from home to play TT. Problem back then was to transfer team 
from
OBBLM to Cyanide. Especially if you had played a tabletop game with the same 
team in
between. Exporting from Cyanide to OBBLM didn't look that hard.

Importing a team into Cyanide is "cracked" now? (Which would be something like a
trainer-hack.)

/Daniel

Original comment by blodae@gmail.com on 1 Feb 2010 at 4:09

GoogleCodeExporter commented 9 years ago
Can you attach a parsed out file of Landsharks.db in a readable format?  That 
would
give me an idea of what it really contains.  It seems like it has much more than
needed, like match specific information inside of the file.  I would want to 
export
it with as little information as needed in order to play a match.

Original comment by funnyfin...@hotmail.com on 1 Feb 2010 at 5:08

GoogleCodeExporter commented 9 years ago
Well, Grégory got it working without problems with the old cyanide module - he 
must
have cracked it ;-).

Original comment by Nimda...@gmail.com on 1 Feb 2010 at 5:18

GoogleCodeExporter commented 9 years ago
I just don't see it as that hard.  If that is in a mysqlite format, you can go
straight from the current roster module and format it directly to that sqlite 
needed
and when they click the link it will prompt you as a download.

Original comment by funnyfin...@hotmail.com on 3 Feb 2010 at 3:50

GoogleCodeExporter commented 9 years ago
Hi Guys;

I don't remember ever stating that it would be hard. It's more time than 
anything 
else. I don't know how OBBLM is set up, I have to take sometime going through 
it.

There is no "crack" invovled the db files have always been availiable in the 
game, 
you just have to know what data and where to put it in the file without 
conflicting 
with the "Main.db" file for the game. You also can't make up data for 
somethings 
because it will crash the game. There are lists out there of what you can and 
can't 
do.

I have not tried the cyinide module listed above for OBBLM yet. The only one I 
have 
installed is the "Branch" module-cyandie, But I can tell you all the 
information 
(Primary Skills, Secondary Skills, Player_types) for Dark Elves is not in the 
module. I will try installing the Version that Nimb mentioned when I get the 
time..Probably this weekend maybe sooner. Keep in mind that I work many many 
hours. 
So unless you want to pay me a rather large consulting fee, this has to come 
second 
well actually third more given family and tax season ;)

There are also quick ways and right ways of doing things. For example those 
"much 
more than needed" data you described may be usefull in the cyanide game, for 
example 
if you populate the season stats information then you can review it in game and 
make 
choices about who you want to play and who you want to sit on the bench.. Is it 
needed no, but it's usefull.

The skills table does not take strings, it's int id, those id's do not map 
directly 
to OBLM id's, so you need a table, index, or array to do the data mapping. Most 
has 
been done in the code above, but given the changes made by cyanide in the last 
few 
versions, they should be checked.

People looking for Cyanide function for OBBLM are not looking, in most cases, 
to 
simply port thier teams and then play matchs live and with BOTOCS. They are 
looking 
for a league manager to use with the cyanide game. A leauge tool is not 
provided by 
cyanide for anything but single player, and Internet games.

You can also import your Cyanide Internet team to obblm, however you can not 
upload 
changes to cyanide server.. Launch the multi player, open the team management 
screen. While that screen is open, there is a tmp.db file (can't remember the 
location,, google for it) that is the same format as team.db so whatever 
happens 
here you should be able to upload your Internet teams to get the extra stats 
and 
thing in a nice web format off line from the PC game Currently you can only get 
to 
the data from within the game.

As I mentioned feel free to attempt something I can look over the db file and 
even 
try it in the game if you don't have it. Or wait ;0

Thanks

Original comment by williams...@comcast.net on 4 Feb 2010 at 3:37

GoogleCodeExporter commented 9 years ago
On A side note.. Nimda,, Can you give me access to the SVN repo?

Thanks
MasterSage

Original comment by williams...@comcast.net on 4 Feb 2010 at 3:39

GoogleCodeExporter commented 9 years ago
The goal here would not involve BOTOCS at all.  The reason BOTOCS is mentioned, 
is to 
share the roster output mechanism and the match report uploading routines with 
the 
already created modules.

Also I don't think a cyanide server would be involved at all.

Join that chat if you have some time to talk.

Original comment by funnyfin...@hotmail.com on 4 Feb 2010 at 3:41

GoogleCodeExporter commented 9 years ago
You now have access.

Original comment by Nimda...@gmail.com on 4 Feb 2010 at 12:26

GoogleCodeExporter commented 9 years ago
Still getting mails about people wanting this feature - I hope you'll decide to 
join
the project and write this module!

Original comment by Nimda...@gmail.com on 4 Feb 2010 at 2:58

GoogleCodeExporter commented 9 years ago
Thanks for the access

Funny and I talked for about 45 minutes in chat yesterday. I think we are on 
the 
same page.

We are going to go for a two phase approach all using the class he mentioned 
above;

Phase 1 get team db export working, match upload working
Phase 2 will involve refine ment and feature enhancement.

No time line at this time..I'm working on a LOE estimate and will provide it 
here. 
I'm hopeing to get some work done this weekend.

Funny, I may just write a function module local on my lap top to get it 
working.. 
Since you understand the class we are using, how do you feel about coverting 
it? 
Might speed things up a bit.

MasterSage

Original comment by williams...@comcast.net on 5 Feb 2010 at 3:48

GoogleCodeExporter commented 9 years ago
Just setting this one to roster output.

Original comment by funnyfin...@hotmail.com on 5 Feb 2010 at 4:16

GoogleCodeExporter commented 9 years ago

Original comment by funnyfin...@hotmail.com on 5 Feb 2010 at 4:18

GoogleCodeExporter commented 9 years ago
Here ia the Player_Type data with id's... Need someone to map the obblm data 
(id and 
Sting) add columns to the end..

I can then dump to xml, or build an array.. Note there are rows that look like 
actuall names.. these are Star Players.. .I could even do a mysql dump if you 
want 
to put it in the database it self.. Note that Skaven Blitzer are listed as 
Stormvermin.

******************************
"1";"Human";"1";"Lineman"
"1";"Human";"2";"Catcher"
"1";"Human";"3";"Thrower"
"1";"Human";"4";"Blitzer"
"1";"Human";"5";"Ogre"
"1";"Human";"37";"Griff Oberwald"
"2";"Dwarf";"38";"Grim Ironjaw"
"2";"Dwarf";"10";"Deathroller"
"2";"Dwarf";"9";"Troll Slayer"
"2";"Dwarf";"6";"Blocker"
"2";"Dwarf";"8";"Blitzer"
"2";"Dwarf";"7";"Runner"
"3";"Skaven";"20";"Rat Ogre"
"3";"Skaven";"19";"Stormvermin"
"3";"Skaven";"18";"Gutter Runner"
"3";"Skaven";"17";"Thrower"
"3";"Skaven";"16";"Lineman"
"3";"Skaven";"39";"Headsplitter"
"4";"Orc";"43";"Varag Ghoul-Chewer"
"4";"Orc";"26";"Troll"
"4";"Orc";"25";"Blitzer"
"4";"Orc";"24";"Black Orc"
"4";"Orc";"23";"Thrower"
"4";"Orc";"22";"Goblin"
"4";"Orc";"21";"Lineman"
"5";"Lizardman";"42";"Slibli"
"5";"Lizardman";"29";"Kroxigor"
"5";"Lizardman";"28";"Saurus"
"5";"Lizardman";"27";"Skink"
"6";"Goblin";"44";"Troll"
"6";"Goblin";"45";"Pogoer"
"6";"Goblin";"46";"Fanatic"
"6";"Goblin";"41";"Ripper"
"6";"Goblin";"31";"Looney"
"6";"Goblin";"30";"Goblin"
"7";"WoodElf";"11";"Lineman"
"7";"WoodElf";"12";"Catcher"
"7";"WoodElf";"13";"Thrower"
"7";"WoodElf";"40";"Jordell Freshbreeze"
"7";"WoodElf";"14";"Wardancer"
"7";"WoodElf";"15";"Treeman"
"8";"Chaos";"32";"Beastman"
"8";"Chaos";"33";"Chaos Warrior"
"8";"Chaos";"34";"Minotaur"
"8";"Chaos";"36";"Grashnak Blackhoof"
"9";"DarkElf";"48";"Runner"
"9";"DarkElf";"49";"Assassin"
"9";"DarkElf";"50";"Blitzer"
"9";"DarkElf";"51";"Witch Elf"
"9";"DarkElf";"52";"Horkon Heartripper"
"9";"DarkElf";"47";"Lineman"

Original comment by williams...@comcast.net on 6 Feb 2010 at 7:13

GoogleCodeExporter commented 9 years ago
Skill ID.. need to map these to obblm as well.

"1";"Strip Ball"
"2";"+ 1 in Strength"
"3";"+ 1 in Agility"
"4";"+ 1 Movement Allowance"
"5";"+ 1 in Armour"
"6";"Catch"
"7";"Dodge"
"8";"Sprint"
"9";"Pass Block"
"10";"Foul Appearance"
"11";"Leap"
"12";"Extra Arms"
"13";"Mighty Blow"
"14";"Leader"
"15";"Horns"
"16";"Two Heads"
"17";"Stand Firm"
"18";"Always Hungry"
"19";"Regeneration"
"20";"Take Root"
"21";"Accurate"
"22";"Break Tackle"
"23";"Sneaky Git"
"25";"Chainsaw"
"26";"Dauntless"
"27";"Dirty Player"
"28";"Diving Catch"
"29";"Dump-Off"
"30";"Block"
"31";"Bone-head"
"32";"Very Long Legs"
"33";"Disturbing Presence"
"34";"Diving Tackle"
"35";"Fend"
"36";"Frenzy"
"37";"Grab"
"38";"Guard"
"39";"Hail Mary Pass"
"40";"Juggernaut"
"41";"Jump Up"
"44";"Loner"
"45";"Nerves Of Steel"
"46";"No Hands"
"47";"Pass"
"48";"Piling On"
"49";"Prehensile Tail"
"50";"Pro"
"51";"Really Stupid"
"52";"Right Stuff"
"53";"Safe Throw"
"54";"Secret Weapon"
"55";"Shadowing"
"56";"Side Step"
"57";"Tackle"
"58";"Strong Arm"
"59";"Stunty"
"60";"Sure Feet"
"61";"Sure Hands"
"63";"Thick Skull"
"64";"Throw Team-Mate"
"67";"Wild Animal"
"68";"Wrestle"
"69";"Tentacles"
"70";"Multiple Block"
"71";"Kick"
"72";"Kick-Off Return"
"74";"Big Hand"
"75";"Claw"
"76";"Ball & Chain"
"77";"Stab"

Original comment by williams...@comcast.net on 6 Feb 2010 at 7:17

GoogleCodeExporter commented 9 years ago
Race map will be needed as well,

"1";"Human";
"2";"Dwarf";
"3";"Skaven"
"4";"Orc";
"5";"Lizardman";
"6";"Goblin";
"7";"WoodElf";
"8";"Chaos";
"9";"DarkElf";

Original comment by williams...@comcast.net on 6 Feb 2010 at 7:20

GoogleCodeExporter commented 9 years ago
Stinks of AWK scripting...

Original comment by Nimda...@gmail.com on 7 Feb 2010 at 1:19

GoogleCodeExporter commented 9 years ago
LUA I think.. that's just a CSV of the data from the tables data dumps would 
not 
display real well in here.

You know the easist way to handle this is to dump all the tables to mysql and 
load 
them obblm and create some link tables or views. Problem is I think that would 
be 
pressing the copyright a little to far... So I'm not sure what to do just yet 
for 
the team db..

Original comment by williams...@comcast.net on 7 Feb 2010 at 5:03

GoogleCodeExporter commented 9 years ago
UPDATE:

Class to create the team.db file is under way.. Really ugle code work but right 
now 
I'm just trying to get it working.. we can clean up either before we release 
or, in 
as part of phase 2.. just depends on how quick you want to get it out.

Got 5 tables created so far some with data..(some should or can be empty)
Will chunk away at it as I can.

Mastersage

Original comment by williams...@comcast.net on 9 Feb 2010 at 9:04

GoogleCodeExporter commented 9 years ago
0.8 is not going to include new stuff, sorry, we are merely bug fixing at this 
point.
Actually once I get feedback from a couple of testers this week or the next I'm 
going
to release 0.8.

Feel free to add the code anyway, just don't include it yet ;-).

Original comment by Nimda...@gmail.com on 9 Feb 2010 at 12:02

GoogleCodeExporter commented 9 years ago
We'll play it by ear for now then.. Right now the "Class" is not what I would 
call a 
class, just a collection of functions. Easier for me to think it through that 
way. 
once it's done I'll send funny the ugly code so he can play with it while I 
clean up 
the code and make it a "real" class.

Original comment by williams...@comcast.net on 9 Feb 2010 at 11:33

GoogleCodeExporter commented 9 years ago
If someone could map the table data above to obblm data it would help move 
things
along. I'm getting close to needing it.

Original comment by williams...@comcast.net on 10 Feb 2010 at 11:34

GoogleCodeExporter commented 9 years ago
DB create is done.
Table creation is done.
Next data population 20%
Data translation --Not Started

Original comment by williams...@comcast.net on 11 Feb 2010 at 3:39

GoogleCodeExporter commented 9 years ago
Race map -- Done

Original comment by williams...@comcast.net on 11 Feb 2010 at 5:15

GoogleCodeExporter commented 9 years ago
Feel free to upload what you have.  I'd like to upload it to the site and check 
out
the out for the teams.  I understand it is not done, but would still like to 
try it:)

Original comment by funnyfin...@hotmail.com on 11 Feb 2010 at 2:09

GoogleCodeExporter commented 9 years ago
I can email it to you in a zip file, but it's not really in a useable state at 
the 
momment. you have to init the class,, then call the make_team_db function with 
the 
correct array() information for player and team. From there it execs some 
private 
functions, greates the db file with the tables and entries and saves it to the 
location you specified.

Only have so much time to work on it.. should get a little more time tonight 
and 
over the long weekend I hope.

Original comment by williams...@comcast.net on 12 Feb 2010 at 1:18

GoogleCodeExporter commented 9 years ago
I hope too :-).

Keep up the good work!

Original comment by Nimda...@gmail.com on 12 Feb 2010 at 2:35

GoogleCodeExporter commented 9 years ago
The above csv tables are the Cy tables and data.. it would save me a lot of 
time if 
someone could map that data to the OBBLM equivilants ID and string. Race is 
done,, 
it's in an array.

$race_maps['Skaven']['cyid'] = 3;
$race_maps['Skaven']['obbid'] = 19;

Then you would call the function  convert_race_id('Skaven','cyid'); do get the 
cy id
or convert_race_id('Skaven','obbid'); to get the obblm id

convert_race_id is just
public function convert_race_id($str,$type) {
          //race_maps is set on __construct
         $this->race_id =  $race_maps[$str][$type];
}

in some cases there are two elements for each string Wood Elf for example..

Cy = WoodElf
obblm = Wood Elf

Anyhow I'm at work.. I'll send you the zip tonight sometime you can upload it 
if you 
want. I don't like posting code that is not ready for "Unit Testing". 

Lastly all of the sql is set seperate php files to keep it all clean and 
seperate, 
eventually I will create one (tables.php) and one (data.php) which will extend 
the 
cy class. It will make more sense when I send you the files :) run the 
example.php 
script.

Mastersage

Original comment by williams...@comcast.net on 13 Feb 2010 at 12:17

GoogleCodeExporter commented 9 years ago
Well all should be pretty easy then.  Just put a routine to add a space before a
capital letter greater than the position of 1 and consult this array:

http://code.google.com/p/obblm/source/browse/trunk/lib/game_data.php

Note that there is also that game_data_lrb6.php includes game_data_lrb6x.php 
which
includes game_date.php.  So using your example you would do something like this:

$this->race_id =  $DEA[$racewithspace]['other']['race_id'];

Original comment by funnyfin...@hotmail.com on 13 Feb 2010 at 1:16

GoogleCodeExporter commented 9 years ago
That's very helpfull.. it would be easier if I new the obblm classes ;)

Sent you what I have so far.

Original comment by williams...@comcast.net on 13 Feb 2010 at 4:03

GoogleCodeExporter commented 9 years ago
Team Listing --- Done
Team Rankings --- Done

Original comment by williams...@comcast.net on 13 Feb 2010 at 4:31

GoogleCodeExporter commented 9 years ago
Table create mehtods--done
The following insert methods are done;

$this->insert_data($_dat_ai_positions);
$this->insert_data($_dat_ai_tactics);
$this->insert_player_listings();
$this->insert_team_listings();
$this->insert_team_rankings();
$this->insert_stats_team();
$this->insert_stats_season_team();
$this->insert_races();

Original comment by williams...@comcast.net on 13 Feb 2010 at 6:07

GoogleCodeExporter commented 9 years ago
Completed a few more table....Game will now Identify the file.. When you open 
for 
edit the main screen loads, when you try to access the roster it crashes the 
game..

Getting closer to a useable file... Now the player data which is by far the 
most 
data entry ... sigh.. might be awhile :)

Original comment by williams...@comcast.net on 13 Feb 2010 at 6:37