Closed GoogleCodeExporter closed 9 years ago
This is not possible, sorry. Will leave this open to think a bit about it.
Original comment by Nimda...@gmail.com
on 17 Aug 2011 at 10:47
[deleted comment]
[deleted comment]
<?$treasury = ($team->treasury - 200000 > 0) ? ($team->treasury - 200000) :
0;$value = ($team->tv + $treasury) / 1000 . 'k';?><td><?= $value ?></td>
on line 864 in class_team_htmlout.php works, can adjust the 200000 to whatever
value wanted.
still workin on the pdf output
Original comment by Goo...@daht.org
on 18 Aug 2011 at 8:13
Just make sure you implement it as optional and disabled by default.
Original comment by funnyfin...@hotmail.com
on 20 Aug 2011 at 5:26
I'm just modding the files/code , not making a module. I have zero php skills, mostly using algebra and php research (incl programmer friends) to do this. My site is for one specific league, and we're not sure if we will implement this or not yet, so been slacking on making the pdf work.
If/when I figure both out, anyone that wants to make a mod for it using this as
reference is welcome to.
Original comment by Goo...@daht.org
on 21 Aug 2011 at 5:28
Why have it as an issue then?
Original comment by funnyfin...@hotmail.com
on 22 Aug 2011 at 2:05
Will not implement this any time soon.
Original comment by Nimda...@gmail.com
on 10 Oct 2011 at 7:24
I got it all working now.
Original comment by Goo...@daht.org
on 11 Oct 2011 at 4:23
We are using the bank rules and it does help. I'd like to have it integrated
into OBBLM so we don't have to do the calculation manually.
Original comment by dennis.b...@gmail.com
on 12 Oct 2011 at 5:43
To get it working, first add:
<?$treasury = ($team->treasury - 200000 > 0) ? ($team->treasury - 200000) :
0;$value = ($team->tv + $treasury) / 1000 . 'k';?><td><?= $value ?></td>
on line 864 in class_team_htmlout.php
Then, on line 500 of pdf_roster.php insert:
if ( $team->treasury - 150000 > 0 ){
$treasury = $team->treasury - 150000;
} else {
$treasury = 0;
}
$value = ($team->tv + $treasury);
$pdf->print_box($currentx+=40, ($currenty), 65, $h, COLOR_ROSTER_NORMAL,
DEFLINECOLOR, 0, 0, 8, 'Tahoma', true, 'R', $pdf->Mf($team->value + $treasury +
$ind_cost));
This will have the team value in the main obbl and the pdf roster reflect
treasury over 150k adding to team value (can adjust the 150k as needed in the
scripting).
Original comment by Goo...@daht.org
on 13 Oct 2011 at 1:01
Here is a set of diffs against 0.91 to add the bank rules on a league by league
basis.
There are 2 settings 'usebank' and 'bankvalue' which are used by the
class_team_htmlout.php and pdf_roster.php
Original comment by dennis.b...@gmail.com
on 13 Oct 2011 at 8:04
Attachments:
Could you do this more seemless where the team value would just change? If you
did this other modules would be able to automatically use this without adding
additional code. I think if you could do this in a module, you could just go
ahead and add this in.
Original comment by funnyfin...@hotmail.com
on 13 Oct 2011 at 8:22
Original comment by Nimda...@gmail.com
on 13 Oct 2011 at 11:54
Thanks for the Diffs Dennis, they made it easy to add to my league (and turn
off until I surprise my players with it).
Original comment by lee.ry...@gmail.com
on 30 Mar 2012 at 8:43
Issue 588 has been merged into this issue.
Original comment by Nimda...@gmail.com
on 3 Oct 2012 at 12:07
I agree this should be added as an option, but don't know when I can do this or
if it should be a core feature or module (in some weird way).
I cannot say if the fix above will behave properly for the end-user, because
you merely change what is displayed to the user. The OBBLM system still has
different values stored in the DB, so the above fix is at most a hack. I cannot
say if problems will arise by using that patch.
Original comment by Nimda...@gmail.com
on 3 Oct 2012 at 12:16
So let me get this straight (never played with this rule)...
When a team suddenly has more than 100k in treasury, the amount more than 100k
goes directly as a PERMANENT addition to the TV and is never subtracted again?
Original comment by Nimda...@gmail.com
on 15 Oct 2012 at 9:11
No, all cash in your treasury over the Bank Threshold (100k) counts towards TV.
If your treasury drops below the threshold then nothing counts until it rises
above again.
Original comment by lee.ry...@gmail.com
on 15 Oct 2012 at 9:13
so say your treasury amount is 140k, then
treasury = 100k
TV = TV + 40k
then I buy a player for 30 K What happens?
What If his price is 50 instead?
..just want to be sure on this.
Original comment by Nimda...@gmail.com
on 15 Oct 2012 at 9:20
TV = 1,000k
Treasury = 150k
Treasury contributing to TV = 50k
Effective TV = 1,050k
Buy a player for 30k (New calculation below)
TV = 1,030k
Treasury = 120k
Treasury contributing to TV = 20k
Effective TV = 1,050k
Or Buy a player for 50k (New calculation below)
TV = 1,050k
Treasury = 100k
Treasury contributing to TV = 0k
Effective TV = 1,050k
In our league we allow teams to dump cash (Buying and discarding Cheerleaders)
and we have a bounties system that allows people to spend cash above the
banking threshold.
Original comment by lee.ry...@gmail.com
on 15 Oct 2012 at 9:24
So basically the TV value is lifted WITHOUT removing that amount from the
treasury?
Original comment by Nimda...@gmail.com
on 15 Oct 2012 at 9:50
Correct, you dont actually lose the cash, it just counts to TV once over the
threshold.
Original comment by lee.ry...@gmail.com
on 15 Oct 2012 at 9:51
I've added this feature now in r941.
However, it's not ready yet for a per-league implementation, since that would
require a major code re-write (unfortunately).
Could someone please test this? I did a small test and it seems to work, but I
will not close this until I get a verification :-).
Original comment by Nimda...@gmail.com
on 15 Oct 2012 at 11:42
Tested and does NOT seems to be working for me.
Settings.php
$rules['bank_threshold'] = 300
ran "Re-install DB back-end procedures and functions"
http://www.level10.org/BloodBowlSVN/index.php?section=objhandler&type=1&obj=2&ob
j_id=16
Shows a team with Treasury: 315k so 15k of this should be carried into TV.
However it is showing as TV: 1710k if it is adding 15k to TV then its TV should
definitely finish in a 5.
Original comment by lee.ry...@gmail.com
on 18 Oct 2012 at 7:06
ah okay. Yes, you need the team stats to update first. That'll happen next time
you play a match or buy a player etc..
Alternatively backup the database and run the syncAll() command from the "OBBLM
core panel"
Original comment by Nimda...@gmail.com
on 29 Oct 2012 at 11:29
Looks to be working. I will be moving to the latest build for the new season in
January if there is anything else you want me to test before then (No Cyanide
stuff as we are TT).
Original comment by lee.ry...@gmail.com
on 29 Oct 2012 at 2:21
Great. It should, it was a very minor change in code.. should be as simple as
this :-).
Actually, I am trying to implement some last features now, maybe you could (or
some from your league) test them and a few other things from a list I'll make
soon. After that I'll release it as version 0.95.
Original comment by Nimda...@gmail.com
on 29 Oct 2012 at 2:51
Original comment by Nimda...@gmail.com
on 30 Oct 2012 at 10:28
Just Reinstalled version .91 how do I patch this in? I originally manually
adjusted a few files would like to implement the toggle feature.
Original comment by Goo...@daht.org
on 13 Dec 2012 at 8:54
Original issue reported on code.google.com by
Goo...@daht.org
on 17 Aug 2011 at 5:40