williamleonard / obblm

Automatically exported from code.google.com/p/obblm
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Roster of all available teams #675

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
I added a section displaying all official teams rosters enabled on the current 
OBBLM install. (see screenshot)

It shows teams, players cost, reroll cost, available champions, ....

It is useful and quick to use (better than going for the big CRP book).

(I'm planing on adding a link on the champions name to go to the page showing 
their stats, cost to hire, ...).

Original issue reported on code.google.com by bloodybo...@gmail.com on 23 Jan 2015 at 7:24

Attachments:

GoogleCodeExporter commented 9 years ago

Original comment by bloodybo...@gmail.com on 27 Jan 2015 at 2:08

GoogleCodeExporter commented 9 years ago
I'd prefer you make this a module. If you agree you can go ahead and add it.

Original comment by nicholas...@gmail.com on 29 Jan 2015 at 10:51

GoogleCodeExporter commented 9 years ago
Ok I'll try to convert my code into a module.
I hope modules can use the main translation.xml file (and not only their own).

Original comment by bloodybo...@gmail.com on 30 Jan 2015 at 7:26

GoogleCodeExporter commented 9 years ago
You should unfortunately put the translations in your own. That's the point of 
our modules system. We want to separate them completely from the rest of the 
distribution, including language translation.

Original comment by nicholas...@gmail.com on 30 Jan 2015 at 10:07

GoogleCodeExporter commented 9 years ago
I'm not talking about the translations strings specific to the module, but 
rather be able to use existing translation like positions, races, skills (when 
added), that exists in the main obblm translation file.

Original comment by bloodybo...@gmail.com on 30 Jan 2015 at 10:12

GoogleCodeExporter commented 9 years ago
yeah those you should be able to access.

Original comment by nicholas...@gmail.com on 1 Feb 2015 at 4:14