Open Nikitf777 opened 6 months ago
There is an unofficial flatpack package of Godot called "org.godotengine.GodotSharp". It also can be used to debug from Visual Studio Code, but launch.json will looks a bit different:
{ "name": "Launch", "type": "coreclr", "request": "launch", "program": "flatpak", "preLaunchTask": "build", "args": [ "run", "org.godotengine.GodotSharp", "--path", "${workspaceRoot}" ], "cwd": "${workspaceFolder}", "console": "internalConsole", "stopAtEntry": false }, { "name": "Launch Editor", "type": "coreclr", "request": "launch", "program": "flatpak", "preLaunchTask": "build", "args": [ "run", "org.godotengine.GodotSharp", "--path", "${workspaceRoot}", "--editor" ], "cwd": "${workspaceFolder}", "console": "internalConsole", "stopAtEntry": false },
Have been banging my head on this for a few hours, solution worked perfectly. Thank you!! <3
There is an unofficial flatpack package of Godot called "org.godotengine.GodotSharp". It also can be used to debug from Visual Studio Code, but launch.json will looks a bit different: