Closed williamtdr closed 10 years ago
There actually was some for me - it was something about leveldb.buildLevel
sadly, I did not capture the logs for that.
The following are logs from when the client crashes before joining:
ClientConnect
-------------
Packet Data
| name | value |
|:----------|---------------------:|
| client_id | 18446744073671127521 |
| session1 | 39304 |
| session2 | 0 |
ClientHandshake
---------------
Packet Data
| name | value |
|:------------|------------:|
| security | 4 |
| cookie | -1753232244 |
| client_port | 19133 |
| timestamp | 0 |
| session2 | 71568297 |
| session1 | 39451 |
Ping
----
Packet Data
| name | value |
|:-------|--------:|
| time | 39451 |
Login
-----
Packet Data
| name | value |
|:-----------|:-----------|
| username | williamtdr |
| protocol1 | 18 |
| protocol2 | 18 |
| client_id | -509633928 |
| login_data | |
Ping
----
Packet Data
| name | value |
|:-------|--------:|
| time | 39461 |
@williamtdr The data you provided is not enough, that is only the start of the handshake process. Clients must receive the StartGamePacket to even show that screen.
Fixed with tile changes.
The client never gets to the 'Building terrain' screen - just crashes. Looking at the report, there is no useful information.