When a player teleports to another map, the client tests to connect again with the server by passing the authentication key, however on the server we are saving this key for only 30 seconds, we need to save this key for longer or create a mechanism to get around this problem.
When a player teleports to another map, the client tests to connect again with the server by passing the authentication key, however on the server we are saving this key for only 30 seconds, we need to save this key for longer or create a mechanism to get around this problem.