I need to fix some minor typos, update the tutorial so that it uses the godot_headers git submodule in godot-cpp rather than separately cloning the repo, and then do some extensive testing with the entire workflow of the tutorial (esp. the Visual Studio stuff on Windows).
I need to fix some minor typos, update the tutorial so that it uses the
godot_headers
git submodule ingodot-cpp
rather than separately cloning the repo, and then do some extensive testing with the entire workflow of the tutorial (esp. the Visual Studio stuff on Windows).https://github.com/godotengine/godot-docs/pull/1512