I'm imagining that I could create a plugin that stores resources according to their type, like an inheritance hierarchy, but then when you create scenes, it would store links (soft/hard, not sure yet) to the original resource files. This would enable you to keep a record of how resources are related to each other more easily, but it would also ensure that the resources were actually kept at a consistent location.
If something like there were made, it would be a great benefit to the ResourceDB concept (#5) which would be able to use this structure, combined with indexes, to quickly locate whatever resources were requested.
I'm imagining that I could create a plugin that stores resources according to their type, like an inheritance hierarchy, but then when you create scenes, it would store links (soft/hard, not sure yet) to the original resource files. This would enable you to keep a record of how resources are related to each other more easily, but it would also ensure that the resources were actually kept at a consistent location.
If something like there were made, it would be a great benefit to the ResourceDB concept (#5) which would be able to use this structure, combined with indexes, to quickly locate whatever resources were requested.