... need to be linked into the saved world directory to prevent being lost.
Maybe I#ll create a dedicated node named "Resources" and the named subnodes like "Resources/glTF" for easy access and distinguishing.
Resources need to be listed from the WorldObjects (the asset itself), the Decoration info (e.g. a skybox or a background music), or a WorldObjectConponent (e.g. custom textures)
Resources, like...
... need to be linked into the saved world directory to prevent being lost.
Maybe I#ll create a dedicated node named "Resources" and the named subnodes like "Resources/glTF" for easy access and distinguishing.
Resources need to be listed from the WorldObjects (the asset itself), the Decoration info (e.g. a skybox or a background music), or a WorldObjectConponent (e.g. custom textures)