Closed willneedit closed 2 months ago
Non-collidable primitive objects aren't visible. For brevity, I used the UI layer to use a sensitive but passable (= able to phase through) objects.
The camera is intentionally 'blind' to UI elements.
Oops.
Needs to introduce a layer with the same characteristics as UI, and I need to switch the layer for the collidable property.
On saving the edited world, take a screenshot on the current position.