issues
search
willowisp01
/
TankYouVeryMuch
Orbital '23 Game Project
0
stars
0
forks
source link
Update enemy ai
#71
Closed
willowisp01
closed
1 year ago
willowisp01
commented
1 year ago
Moved logic from EnemyShooting to Radar as EnemyShooting was doing too much previously (separation of concerns)
Used coroutines to manage logic executed across several frames, e.g. EnemyAI
Disables coroutines when needed through GameLogic
Enemy stops 0.3s before shooting (greatly enhances accuracy)