What steps will reproduce the problem?
1. create a rigid body (linked to an away3d object)
2. supply setOrientation() with a matrix to transform rotation and position
3. away3d object is correctly transformed (position + rotation) but rigid body
is not
correctly transformed (I think it's just the position)
not totally sure if this is a bug or by design, is there a way to perform a
transformation directly on a rigid body?
this is using fp10
Original issue reported on code.google.com by jah...@gmail.com on 11 Jan 2010 at 12:39
Original issue reported on code.google.com by
jah...@gmail.com
on 11 Jan 2010 at 12:39