wiln / jiglibflash

Automatically exported from code.google.com/p/jiglibflash
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using setOrientation() transforms display object but not physics object #10

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?

1. create a rigid body (linked to an away3d object)
2. supply setOrientation() with a matrix to transform rotation and position
3. away3d object is correctly transformed (position + rotation) but rigid body 
is not 
correctly transformed (I think it's just the position)

not totally sure if this is a bug or by design, is there a way to perform a 
transformation directly on a rigid body?

this is using fp10

Original issue reported on code.google.com by jah...@gmail.com on 11 Jan 2010 at 12:39