windowsgamessamples / UnityPorting

Porting Unity Games to Windows
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TcpClient #8

Open cumhuronat opened 9 years ago

cumhuronat commented 9 years ago

client = new TcpClient(); client.Connect(sNetIP,iPORT_NUM); client.GetStream().BeginRead(readBuffer, 0, READ_BUFFER_SIZE, new AsyncCallback(DoRead), null);

Whats the alternative way to start reading from the stream as BeginRead does not work on Windows Store App?