windrobin / blender-webgl-exporter

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Native WebGL: Incorrect vertices array for quads faces #9

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Launch Blender 
2. Export the default "Cube" model
3. Select "Native WebGL", before pressing the "Export" button.

What is the expected output? What do you see instead?
I expect 6 faces * 4 vertices/each face = 24 vertices.
But I only get 18 vertices (3 vertex * 6 faces).

What version of the product are you using? On what operating system?
WebGLExport.py (r17)                                                            

Blender 2.49b                                                                   

Ubuntu Linux 10.4                                                               

Please provide any additional information below.
A patch is provided for issues #7 and #9.

Original issue reported on code.google.com by jordi.ma...@gmail.com on 18 Jul 2010 at 11:52

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