Closed MRDGH2821 closed 4 years ago
Hi @MRDGH2821 Thanks for the detailed suggestion! I am spamming resins for character experience books right now at AR 41, wish to know when is the end too, will implement this with a bit more details (rewards for ley line crops differ according to AR).
If it differs according to AR Rank, then you can ask the user itself how much exp materials they get if they finish 1 Ley Line Outcrop (Exp) 🤔
I'm AR 35 and I get 13~14.
If I knew how to code in JS, I would have done changes myself😅😅
Closed the issue, implemented and deployed experience calculation together with the leyline tip calculation, also minor change in which now experience calculator does not require log in.
Need more resins!!
<Amber's idle voice over> That's more Like it!
<After calculating trips & seeing resins> That's cheating!
Anyways, Nice addition!
I will "raise issue" when I have another suggestion!
I have a suggestion about this Character Experience calculator.
Suppose -
It shows -
My idea is, from that "Total exp needed to level up" can be translated into how much Adventurer's Experience, Hero's Wits, Wanderer's Advice is required. And total trips required to Ley Line Outcrops (exp)
In this case, I need 6125. The code can round it off to 7000. Rounding off to greater number will accommodate any tidbits. For eg - some require 5467345 exp. Round off to next thousandth place = 5468000
Then the answer would be -
We also have Ley Line Outcrop (Exp). Those Blue in colour. These give 13~14 Adventurer's Exp material. Let's take it 13 to simplify things. So, In this case, the output should be -
Logic for the trips - The round off we found for exp = 7000 xp. Adventurer's exp = 5000 xp.
Here we do another round off to ten thousandth. So, we have - New round off we found for exp = 10000 xp. Adventurer's Exp required (Dividing it by 5000) = 2x
Example 124x AE is required. Divide by 13 = 9.534... Trips = 10 Resin = 20*10 = 200
You can do further calculations about refreshing resin (or resin refills) and all, but that would be tiresome as of now 😅 That can be put in next version after you implement the above one 😅😅