Closed AverageVirusTotalEnjoyer closed 9 months ago
Unfortunately, there are only two possible options moving forward.
we stick with this movement controls
we introduce noclip controls
The controls are the way it is because we aren't implementing an entire custom movement suite for the enemies. It's just a physics rigid body and each directional key emits an impulse in that specific direction.
Ok
Whats noclip controls?
The enemy you possess won't experience any physics, you'll be able to phase through every object and you'll always be flying.
Definitely stick with current controls
Unfortunately, there are only two possible options moving forward. What about the spider behavior? I noticed on the realism mode that it is somewhat helpful, but what about how the spider works? Is there something that isn't letting the enemies move on their own to your camera because direct control is pretty inconvient.
@MythicalTrashcan I am having a lot of trouble replicating how the Spider AI follows the invisible possessed object. It seems implementing this is not going to be trivial.
@MythicalTrashcan this is roughly added in latest.
Make a keybind that let us toggle the speed down so we dont go at mach 2 in seconds also please try removing the turn delay i dont wanna drift