Closed xAstroBoy closed 5 months ago
Nice work but I’ve got a few question that I want to address slowly. I am sick right now so this will take a while.
Why’d you remove the Enemies helper? We should keep it because it can act as a common reference to the enemies list in case we change things in the future. If you are worried about performance, I am sure the compiler will inline this.
Nice work but I’ve got a few question that I want to address slowly. I am sick right now so this will take a while.
Why’d you remove the Enemies helper? We should keep it because it can act as a common reference to the enemies list in case we change things in the future. If you are worried about performance, I am sure the compiler will inline this.
i did not remove Enemy Helper, just moved it to the patch, because there's no reason to keep a duplicate list that is a proxy of EnemyListener?
There are two reasons:
Since this is inactive, I'll just make the requested changes.
Since this is inactive, I'll just make the requested changes.
im working on making more enchancements, possibly figure and improve godmode and anti-kick, so far i modified the mask command
Doesn't spawning more than 1 mask make them unable to attack?
Doesn't spawning more than 1 mask make them unable to attack?
nope, i got chased by 100 masks, you can pull a decent troll out of it
Were you host?
Were you host?
yup, but i tested on a public one where i was not the host and with 40 maskeds giving chaos
They can attack?
They can attack?
yes, they chased players
Yeah, that's the usual but they can't perform their grab attack.
Yeah, that's the usual but they can't perform their grab attack.
is more to mess with them than attacking a instance
Reverted ESP changes as it was just EnemyAI and MaskedEnemies having their two different Start() and Destroy() which hooking them and appending them to the Helper.ActiveEnemies fixed it.
Fixes: Fix Hoarding Bug not dropping items on death. Remove redundant Enemy List Remove Grabbable search as we switch to harmony Instance list. Fix ESP not showing mimics
Improvements: Use harmony for grabbable objects / networked objects / Masked spawns.
Closes #287