Closed D1GQ closed 5 months ago
Thanks for the work!
You’ll just have to disable gravity when noclip is enabled. Glitching into void is because during a possession, we force a small sphere into the enemy. Sometimes, this clips into the ground, which then exerts a tremendous force back to the sphere. I am not sure what’s the best solution for this either.
Thanks for the work!
You’ll just have to disable gravity when noclip is enabled. Glitching into void is because during a possession, we force a small sphere into the enemy. Sometimes, this clips into the ground, which then exerts a tremendous force back to the sphere. I am not sure what’s the best solution for this either.
Also found another issue I updated the comment, and np.
Decided to make my own code for the RigidbodyMovement.cs to use more natural player movement, and everything works splendidly but there are an few issues that I have not been able to fix, I think both revolve around the PossessionMod.cs file.
Issues
I'm not the best at coding so this code is probably pretty wonky but if you want you can edit off of it.