Closed tslpy1 closed 11 months ago
@LTYGUY
Yeah, we are aware of this bug, but we are uncertain why it happens. Enemies teleporting to the target player is intended and server-sided.
The collision bug, which sometimes even affects other players, causes them to pass through the ground and fall when they pass through certain terrain. It seems quite interesting XD
You are right. If we can get to the bottom of this, we can probably make a new command out of this.
I have been using the old version of LC-HAX for the past two days and have not encountered these errors. The purpose of M3 on players is simply to make enemies detect the player.
Yes, the issue seemed to appear when we start teleporting enemies to the player.
Hey, I’ve pushed the theoretical fix for this. We’ve decided that it would be best to remove the functionality to teleport enemies to player. It’s unfortunate, I know but even if we do prevent ourselves from falling off, there would be no way to prevent the target player from falling off the map.
Please pull the latest version and let us know if you are still experiencing this issue.
There seems to be a small bug in the trigger mode of M3, where sometimes when triggering players in multiplayer games, it causes oneself to have no collision, resulting in passing through the ground and falling. After multiple tests, it was found that this bug only occurs when using the trigger mode on other players, and the trigger mode now seems to make enemies appear on the target player's body on the client side, sometimes disappearing on the client side.