Closed xAstroBoy closed 5 months ago
no. if it’s a small feature, we can add it as a debug command.
no. if it’s a small feature, we can add it as a debug command.
I might have a idea for a way to workaround the host check and still send the host rpcs which would work
Sure, but I doubt it’s possible.
Sure, but I doubt it’s possible.
How so? I dont see any server check that is from the method, spoofing a server rpc as the host with harmony should be fairly easy
See #237
You are likely going to waste your time like me.
See #237
You are likely going to waste your time like me.
did you try harmony patching? I spoof the host , LocalID, as the method requests and then restore them back once called.
Of course. How else would I do it.
You can give it a try though. If you manage to do it, it’ll be a great breakthrough and the first in the world LOL
You can give it a try though. If you manage to do it, it’ll be a great breakthrough and the first in the world LOL
i did copy the RPC command and remove the host checks, is sending them to the server, but yeah is a waste of time :C, but it would be nice if we can add a couple host features such as /spawn
I am adamant that they should stay as debug commands and never more. I want the exposed features to be consistent without surprises.
At the end of the day, you can always load this mod with game master and have the features you want. The debug commands should also not have any consistent performance penalty.
except for a annoying extra message that gets printed every single time you use a debug command.
It's the same as you printing out that it is a host-only command, so I don't see a problem there.
just curious, because we could have a /spawn enemy command, along with a bunch of host features.