Closed winstxnhdw closed 4 months ago
This happens because the method used to populate the Enemy Hashsets are not updated when enemies have already spawned.
cc: @xAstroBoy
c08b417d8a71d44c9db8cb22e6985e626006d6aa
No response
instead of .Start() use .Update()
Running Add on every frame is insane, especially on a Hashset. I think we might have to revert back to using HaxObjects.
Add
HaxObjects
solved in #317
What happened?
This happens because the method used to populate the Enemy Hashsets are not updated when enemies have already spawned.
cc: @xAstroBoy
Current Commit Hash
c08b417d8a71d44c9db8cb22e6985e626006d6aa
Injector
If you selected "Others" above, please specify the injector you are using.
No response
Log output
No response
Acknowledgement