Closed D1GQ closed 4 months ago
Weird. It shouldn’t be client-sided.
Unfortunately, this is not fixable. Taking a look at their RPC code.
if (chatMessage.Length > 50)
{
return;
}
this.AddPlayerChatMessageClientRpc(chatMessage, playerId);
They block any message above 50.
I've been messing around with the mute player code it seems that I got it working, but there is a issue I'm running into that I have not been able to find a way to fix rn, the issue is it works perfectly fine on my end but it seems that it's not working for other players in the server, when I first suggested this future I was thinking that this would work server wide instead of client-sided. Also it's pretty buggy to do on yourself.
Code: