winstxnhdw / lc-hax

A powerful, feature-rich and highly performant internal cheat for the co-op indie horror video game, Lethal Company.
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[Feature Request]: do not activate bees when using `hate` #34

Closed TheLGAOriginal closed 9 months ago

TheLGAOriginal commented 9 months ago

could it be possible to do a /hate without making the bees leave their hive? since this attracts a lot of suspicion that there is someone with a hack

MythicalTrashcan commented 9 months ago

I am sure you would just need some timing. You could always just use trigger mod with Mouse 3 to activate hate for certain enemies.

joep26020 commented 9 months ago

also it just spawns enemies on the person not lure them... still great tho

yujispin990 commented 9 months ago

try and activate it only when they are inside the ship, they will assume someone tried to bring back the hive.

yujispin990 commented 9 months ago

i have to add @winstxnhdw the leviathan will freeze if you try and lure it with /hate or with triggermod. It will spawn beneath a teammate and play the audio but it will stay frozen underneath the ground below them. I have no idea if i'm the only one who has this problem.

winstxnhdw commented 9 months ago

Yeah, we didn't really test if hate works on Leviathan so at least now we really know it doesn't. I'll disable it for Leviathan soon.

@joep26020 Initially, hate simply lured enemies to a player but there are a lot of enemies that struggle with pathfinding. For example, the Bunker Spider cannot move more than 10m away from its spawn point. So we figured, it'd be funnier to just teleport the mobs straight to them. The rationale is that since the game is dark and foggy to them (unlike to us), with some good timing, they wouldn't notice it teleporting to them.

joep26020 commented 9 months ago

Yeah, we didn't really test if hate works on Leviathan so at least now we really know it doesn't. I'll disable it for Leviathan soon.

@joep26020 Initially, hate simply lured enemies to a player but there are a lot of enemies that struggle with pathfinding. For example, the Bunker Spider cannot move more than 10m away from its spawn point. So we figured, it'd be funnier to just teleport the mobs straight to them. The rationale is that since the game is dark and foggy to them (unlike to us), with some good timing, they wouldn't notice it teleporting to them.

haha that makes a lot more sense

winstxnhdw commented 9 months ago

With the new enemy possession feature, you can now possess individual mobs, so this is made further obsolete.