Closed xAstroBoy closed 4 months ago
Fixed.
@winstxnhdw what about the ESP not getting all the items on ship land/ game start?
I don't see that problem.
items are always showing up, but not the doors and the rest, there's no entrance doors shown in that screenshot, not even the turrets or mines.
You're right
You're right
Initialize() sometimes seems to be skipping or not finding these items, if i invoke it in UnityExplorer, everything shows up.
Maybe exiting ship phase is too early to find the renderers.
Maybe exiting ship phase is too early to find the renderers.
Postfix patch for RoundManager.FinishGeneratingNewLevelClientRpc() would work?
Fixed.
Nvm, it's not fixed.
Nvm, it's not fixed.
yeah im investigating it as well a good way to fix it would be better if we made a coroutine search ?
I'd rather revert to OnShipLand
I'd rather revert to
OnShipLand
that's what is that harmony event does ..
Guess not since OnShipLand
worked before.
Guess not since
OnShipLand
worked before.
yeah but something broke during your changes? maybe something is giving a error?
Doesn't seem like it. The only reason why I changed from OnShipLand
to OnShipDescent
and now this is because I wanted less of a delay, but if it doesn't work, I'll just revert.
Doesn't seem like it. The only reason why I changed from
OnShipLand
toOnShipDescent
and now this is because I wanted less of a delay, but if it doesn't work, I'll just revert.
idk what to do, because you could as well re-run it if something essential such as entrances have nothing inside them.
Nvm, I got it. Seems like the issue was the event chaining.
Enemies under possession can no longer jump, or fly under noclip.
and ESP not showing all the items like sometimes initialize(0 does not get all of the lists