winstxnhdw / lc-hax

A powerful, feature-rich and highly performant internal cheat for the co-op indie horror video game, Lethal Company.
77 stars 25 forks source link

[Bug]: Possession Noclip no longer works #364

Closed xAstroBoy closed 4 months ago

xAstroBoy commented 4 months ago

Enemies under possession can no longer jump, or fly under noclip.

and ESP not showing all the items like sometimes initialize(0 does not get all of the lists

winstxnhdw commented 4 months ago

Fixed.

xAstroBoy commented 4 months ago

@winstxnhdw what about the ESP not getting all the items on ship land/ game start?

winstxnhdw commented 4 months ago

I don't see that problem.

winstxnhdw commented 4 months ago

image

xAstroBoy commented 4 months ago

image

items are always showing up, but not the doors and the rest, there's no entrance doors shown in that screenshot, not even the turrets or mines.

winstxnhdw commented 4 months ago

You're right

xAstroBoy commented 4 months ago

You're right

Initialize() sometimes seems to be skipping or not finding these items, if i invoke it in UnityExplorer, everything shows up.

winstxnhdw commented 4 months ago

Maybe exiting ship phase is too early to find the renderers.

xAstroBoy commented 4 months ago

Maybe exiting ship phase is too early to find the renderers.

Postfix patch for RoundManager.FinishGeneratingNewLevelClientRpc() would work?

winstxnhdw commented 4 months ago

Fixed.

winstxnhdw commented 4 months ago

Nvm, it's not fixed.

xAstroBoy commented 4 months ago

Nvm, it's not fixed.

yeah im investigating it as well a good way to fix it would be better if we made a coroutine search ?

winstxnhdw commented 4 months ago

I'd rather revert to OnShipLand

xAstroBoy commented 4 months ago

I'd rather revert to OnShipLand

that's what is that harmony event does ..

winstxnhdw commented 4 months ago

Guess not since OnShipLand worked before.

xAstroBoy commented 4 months ago

Guess not since OnShipLand worked before.

yeah but something broke during your changes? maybe something is giving a error?

winstxnhdw commented 4 months ago

Doesn't seem like it. The only reason why I changed from OnShipLand to OnShipDescent and now this is because I wanted less of a delay, but if it doesn't work, I'll just revert.

xAstroBoy commented 4 months ago

Doesn't seem like it. The only reason why I changed from OnShipLand to OnShipDescent and now this is because I wanted less of a delay, but if it doesn't work, I'll just revert.

idk what to do, because you could as well re-run it if something essential such as entrances have nothing inside them.

winstxnhdw commented 4 months ago

Nvm, I got it. Seems like the issue was the event chaining.