Closed D1GQ closed 4 months ago
There’s no need to unrender the crosshair because not rendering it is the same as unrendering it.
There’s no need to unrender the crosshair because not rendering it is the same as unrendering it.
I guess the issue is exclusive to me then, because with the original code the Crosshair would just stay.
Yeah, it’s more likely that your InGame
flag is not becoming false.
It's probably because of some type of modification I did, I do a lot of modifications of the code to suit me, it's just this wasn't happening until I updated I had to transfer all of my modifications, so I thought it was just a bug. Sorry.
What happened?
I don't know if this is exclusively for me but I've noticed once the Crosshair gets rendered in game and you exit to the menu you still have it, the current method used does have a condition to render but if the condition isn't met it just returns it doesn't unrender the Crosshair, here's a simple fix I did.
Crosshair Mod:
Code:
Current Commit Hash
none
Injector
If you selected "Others" above, please specify the injector you are using.
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Acknowledgement