Closed MythicalTrashcan closed 9 months ago
Hey, you are right in that there is currently no way to toggle certain features during runtime, and I am not sure if this is something I want to implement yet unless I see more desire for it.
For now, however, you can disable certain features by commenting out their modules in this file.
For example, if you want to disable the StaminaMod
just do the following.
static void LoadHaxModules() {
DontDestroyOnLoad(Loader.HaxModules);
Loader.AddHaxModules<SaneMod>();
Loader.AddHaxModules<ChatMod>();
// Loader.AddHaxModules<StaminaMod>();
Loader.AddHaxModules<ShovelMod>();
Loader.AddHaxModules<WeightMod>();
Loader.AddHaxModules<PhantomMod>();
Loader.AddHaxModules<ClearVisionMod>();
Loader.AddHaxModules<RemoteExplosiveMod>();
}
going ghost guys
Could you not just make all of these be mixed in with the commands? That's what I tried before I realized I couldn't disable in-game.
Yeah, I could but I am trying to balance user experience and customisability. I reckon that there aren’t many people who’d want to disable infinite stamina. Let’s say I do make every command toggle-able, now the user has to remember 𝑥 number more commands. I believe some opinionation is necessary.
If the reason for disabling infinite stamina is to emulate finite stamina, can’t you just stop running after a while? Spectators can’t see your stamina bar and most players can’t tell if you are running for a prolonged period because of the first-person spectator mode.
Good point. But for me, that quick customization you can pick from anytime like a GUI or so would be great. Not sure what others would think. If you ever plan to add this customization, I would use a config file to store keybinds or something.
This works great, but I can't choose what I do and don't want. For example, I may not want infinite sprint, but may want clear vision. Is there some config file I haven't noticed?