wintermute-cell / cowboy-gorl

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Animation system #6

Closed wintermute-cell closed 1 year ago

wintermute-cell commented 1 year ago

Problem

Currently, creating an animation involves manually setting up timer variables, modifying these timers in Draw or Update calls, and checking when they reach 0 to do something. This is very cumbersome and causes a lot of mess due to the amount of boilerplate code and new uninteresting variables needed.

Task

wintermute-cell commented 1 year ago

Merged from animation branch with 4ab35489e687b403df89b02e7e91e8d68e98e2a7