function PLUGIN:PlayerSpawnSENT( ply, class )
if ( GAMEMODE.IsSandboxDerived and table.HasValue( evolve.privileges, ":" .. class ) and !ply:EV_HasPrivilege( ":" .. class ) ) then
evolve:Notify( ply, evolve.colors.red, "You are not allowed to spawn this entity!" )
return false
end
end
But advdupe2 seems to ignore that completely and spawn it anyway, which means people are able to bypass entity restrictions.
Got this:
But advdupe2 seems to ignore that completely and spawn it anyway, which means people are able to bypass entity restrictions.