Closed dvdvideo1234 closed 1 year ago
Hello, @thegrb93
This contains only source logic modifications.
PR-DD returns both WS flat vector it should be when the aim is between X/Y for example
BsAng:Right() is just Vec(0,1,0) and BsAng:Forward() is just Vec(1,0,0), and Vec(0,1,0):Dot(Other) is just Other.y and Vec(1,0,0):Dot(Other) is just Other.x.
Well that is true.. I'll just due heuristics on X/Y
Hmm.. Tried to YAW the whole DUPE and the signs just went incorrect. Added YAW adjustment before P/R now works
Try to keep other bug-fixes and additions in their own PRs.
Fixed: Progress bar pixel-perfect aliment Fixed: Tool screen HUD use boolean state instead of a number Updated: Pitch-roll dupe control via MouseMiddle Updated: Tool screen shows P,Y,R and height Added: E+Shift+MouseMiddle resets offsets Removed: Heuristics for proper angle handling Optimized: Tool screen avoid creating color objects every frame