wiremod / advdupe2

Advanced Duplicator 2
http://wiremod.com
Apache License 2.0
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Hoverballs pasted by AdvDupe2 remember their original Z axis location. #46

Closed uacnix closed 8 years ago

uacnix commented 9 years ago

As I said in title- Hoverballs copied and pasted by advdupe 2 are saved with their original (at the time of copying) WorldPos Z, causing them to hump the groud after being pasted somewhere higher.

  1. Load flatgrass
  2. Go to skybox under the spawn
  3. Place an object and attach hoverballs to it
  4. Dupe the object
  5. Go on spawn, try to paste the object
  6. Well.. no profit, as the hoverballs want to go to their original location.
thegrb93 commented 8 years ago

This is expected behavior and is the hoverball duplicator function's issue.

Divran commented 8 years ago

I believe there are special checks just for hoverballs in garrydupe and adv dupe 1. Could be remembering wrong though

On Tue, Nov 24, 2015 at 4:12 AM, thegrb93 notifications@github.com wrote:

This is expected behavior and is the hoverball duplicator function's issue.

— Reply to this email directly or view it on GitHub https://github.com/wiremod/advdupe2/issues/46#issuecomment-159138660.

thegrb93 commented 8 years ago

Hm, maybe this isn't getting called https://github.com/garrynewman/garrysmod/blob/3e138636eb1b0ad6ed785dedf350020755cff5f1/garrysmod/gamemodes/sandbox/entities/entities/gmod_hoverball.lua#L217

thegrb93 commented 8 years ago

Yeah, you're right. fixed https://github.com/wiremod/advdupe2/pull/71