Using area copy on something with a contraption spawner attached results in the props used to make the contraption spawner also being copied. This kinda defeats the purpose in a way. For example, I made a missile that is ~30 entities. To mount 4 of these on a 150 prop jet would mean 120 extra props (not ideal). Solution? Add 4 spawners which remove themselves after spawning said missile, theoretically only adding 4 props while retaining functionality. This is not the case right now.
I suggest the addition of a console command similar to the ones in wire which allow you to set the model of things (wire_lamp_model ). Maybe Advdupe2_spawner_model ?
Using area copy on something with a contraption spawner attached results in the props used to make the contraption spawner also being copied. This kinda defeats the purpose in a way. For example, I made a missile that is ~30 entities. To mount 4 of these on a 150 prop jet would mean 120 extra props (not ideal). Solution? Add 4 spawners which remove themselves after spawning said missile, theoretically only adding 4 props while retaining functionality. This is not the case right now.
I suggest the addition of a console command similar to the ones in wire which allow you to set the model of things (wire_lamp_model). Maybe Advdupe2_spawner_model ?