Closed WallopingEwe closed 5 months ago
I was going to complain that the clamping should be done by the cvar instead.
Doesn't seem to be one, but it could be added if someone needs more memory.
I meant as in, cvars have a feature for a min/max value so that could be used, but now that you mention it, the upper limit should be defined by a cvar.
Clamped the size of the memory with the lowest and highest value of the slider in game as I was able to request as much as I wanted and cause an overflow.