Closed dvdvideo1234 closed 4 years ago
I've added a ray direction amendment to avoid creating a
, b
, c = a + b
, just to ament direction with c
. Before ray amendment you have to do:
D = ftrace:getDir()
D = D + vec(1,1,1)
ftrace:setDir(D)
After the ray direction amendment:
ftrace:rayAmend(1,1,1)
Added: Tracer direction aiming at position Renamed: Method
Nudge
toMove
and displacements are not generally small